This is what happens when someone wants to make a beautiful game but at no point ever gets around to making the game part of the game. ![]() This and Oldtown are big areas so let's get started. ![]() And every other part of Eastward really truly sucks. In order to get to our destination, Oldtown, we need to go through the City Outskirts. The music in a video game, ideally, elevates the experience of every other part of the game. Ive been hoping to see an update in literally EVERY Indie World ever since and felt like such a clown every time it wasnt there. But if Eastward were an album, no-one would listen to it. This was announced in an Indie World back in August 2019. With no gameplay to enable a greater engagement with and appreciation for the world, each level is a pretty basic piece of static pixel art that gives the player nothing after the initial cursory glance, while still demanding that the player trudge through each level time after time after time, wearing out what little welcome it might have received. ![]() The mindset behind the writing seems to be "never use one word if twenty will do." The art is nice to look at but there is no depth to the locations, individuals, and overall world. Similarly, the dialogue is bland, basic, and takes a verrrrrry long time to get where it's going. Click the links below to check out the complete walkthrough of every chapter in Eastward. Let's go from worst to best: the gameplay in Eastward is bad beyond belief at no point does it contribute anything to the overall experience Let's go from worst to best: the gameplay in Eastward is bad beyond belief at no point does it contribute anything to the overall experience and every single moment of gameplay is an unsatisfying, clunky, ill-considered and poorly-designed waste of the player's time. Eastward pays tribute to the 90s adventures, mixing ideas from different titles, but keeping its own style.
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